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Introduction

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1

A Self-Assessment Test

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2

The Psychology and Economics of Software Testing

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2.1
The Psychology of Testing
2.2
The Economics of Testing
2.3
Software Testing Principles
2.4
Summary
3

Program Inspections, Walkthroughs, and Reviews

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3.1
Inspections and Walkthroughs
3.2
Code Inspections
3.3
An Error Checklist for Inspections
3.4
Walkthroughs
3.5
Desk Checking
3.6
Peer Ratings
3.7
Summary
4

Test-Case Design

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4.1
White-Box Testing
4.2
Black-Box Testing
4.3
Error Guessing
4.4
The Strategy
4.5
Summary
5

Module (Unit) Testing

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5.1
Test-Case Design
5.2
Incremental Testing
5.3
Top-Down versus Bottom-Up Testing
5.4
Performing the Test
5.5
Summary
6

Higher-Order Testing

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6.1
Function Testing
6.2
System Testing
6.3
Acceptance Testing
6.4
Installation Testing
6.5
Test Planning and Control
6.6
Test Completion Criteria
6.7
The Independent Test Agency
6.8
Summary
7

Usability (User) Testing

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7.1
Usability Testing Basics
7.2
Usability Testing Process
7.3
Summary
8

Debugging

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8.1
Debugging by Brute Force
8.2
Debugging by Induction
8.3
Debugging by Deduction
8.4
Debugging by Backtracking
8.5
Debugging by Testing
8.6
Debugging Principles
8.7
Error Analysis
8.8
Summary
9

Testing in the Agile Environment

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9.1
Features of Agile Development
9.2
Agile Testing
9.3
Extreme Programming and Testing
9.4
Summary
10

Testing Internet Applications

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10.1
Basic E-Commerce Architecture
10.2
Testing Challenges
10.3
Testing Strategies
10.4
Summary
11

Mobile Application Testing

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11.1
Mobile Environment
11.2
Testing Challenges
11.3
Testing Approaches
11.4
Summary
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Appendix A: Sample Extreme Testing Application

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